![]() ![]() To be found on the boss evil tree "Sick Stick" A quarter staff. The quest is to find some missing lumberjacks, so if they look closely when they find the lumberjack camp there is a well made wood chopping axe to find, not magical but so well made it has a special effect, probably "When attacking plants, and you roll one on your damage die, you may re-roll the damage die but must use the new result". I want the party to be able to find one themed magic item but maybe a few other bits of loot as well. I am going to be running a one shot that features Blights and a big evil tree (Not a Gulthias tree but similar in nature) for a level 1 party. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. No low-effort/OC/image posts - Official sources, homebrew images, and new information/product photos are the exception. No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here For info on how to filter by flair on various apps and sites click here. For more information on which flair to use check here. Limit Homebrew - You may only post one new homebrew thread per day.Īll posts must be flaired - Submissions should be flaired with an appropriate flair. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Text memes should be relevant to discussion. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. Please join us on our discord, and our new Lemmy server:īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. It most assuredly is not something I would do.A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next. Now somebody casting Web and setting that on fire to burn targets in it, or dousing the creature in oil then firebolting? That's creative. Just casting a fire spell isn't that creature. ![]() It's not like you're rewarding creativity. But I'd also recommend you lower the CR and any XP because you made it A LOT easier to defeat than it was intended. If you want to make the non-flammable creature flammable as a Rule of Cool then that's fine. If a creature that specifically states it is difficult to catch fire can be set alight easily by a low level spell, why would those same spells fail to set alight the easier to ignite hair on people (which can be quite flammable, as I speak from experience)? Personally I think it's a slippery slope to say certain creatures are flammable. There's also reason why specifically mentioned flammable objects, like Oil, also specifically detail how much damage is dealt by being set alight. The RAI of course being you don't set a creature alight unless the spell/whatever specifically says so. However, there's a reason some spells specifically state flammable objects "not worn or carried". There's no hard or fast rule, it's a DM decision. You should really only consider things that easily recognised as flammable: like certain object materials or things that specifically state such. So thinking Plant = Flammable is demonstrably incorrect. Point is, some will and some won't and in either case it can depend on state. Mossy trunk and branches thick with moisture filled leaves? Not so much. Same goes for trees: dry bark and branches? Yup. Most plants absorb and retain a lot of moisture so won't catch fire until they're dried out. Plants, generally, don't actually catch fire very well - but it there's a lot of exceptions. Simply relying on creature type isn't a good indication either. ![]() Monstrous Compendium Vol 3: Minecraft CreaturesĬreatures are not flammable unless something specifically states it. ![]()
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